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OCR: Flag Description snd Sync Sound played synchronously; function doesn't return ontil after the sound is finished playing. Snid _Async Sound played asynchronously; function returns immediately and doesn't wait until the sound is finished playing shd Memory Playsis sound file already in memory snd Loop Used with snd _Async, plays sound contin- bously until a call to shdPlaySound with All filename. 'snd NoStop Don't interrupt a sound currently playing tor play a new sound Figure 2: Flags used with the sndPlaySound function.